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Shattered Sanctum: Difference between revisions
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===Entryway=== | ===Entryway=== | ||
The main entrance from the [[Goblin Camp]] leads directly into here. With six goblins guarding here, there is no way to get by them outside of using | The main entrance from the [[Goblin Camp]] leads directly into here. With six goblins guarding here, there is no way to get by them outside of using {{SAI|Invisibility}}. Approaching will lead to you being questioned by {{CharLink|Trinzas|Warrior Trinzas}}, who can be bypassed through a variety of skill checks, or by being a [[Drow]] (or {{SAI|Disguise Self|disguised}} as a Drow). If you have also progressed {{Quest|Save the Goblin Sazza}}, Sazza will help you bypass this point. | ||
=== Centre=== | === Centre=== | ||
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====Branding station==== | ====Branding station==== | ||
On of the largest sections of the Sanctum where | On of the largest sections of the Sanctum where {{CharLink|Gut|Priestess Gut}} brands new devotees to the [[Absolute]]. Here you can meet the cult leader to get the [[Brand of the Absolute]]. If the priestess becomes indisposed for one reason or another, {{CharLink|Greez|Warlock Greez}} can brand members of the party. | ||
====Spider pit==== | ====Spider pit==== | ||
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====Zhent storeroom==== | ====Zhent storeroom==== | ||
Starting from the southeastern corner, you will find | Starting from the southeastern corner, you will find {{CharLink|Roah Moonglow}}, a [[Zhentarim]] trader alongside some of her partners. She is a useful [[Traders|Trader]] who can reappear in [[Act Two]] at [[Moonrise Towers]]. Behind her is a storeroom holding the cult's large supply of {{SmRarityItem|Firewine Barrel|Firewine Barrels}} and {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}}. There are six of each, more than enough for setting up an explosive trap. Besides fighting past the guards, one can jump down from the rafters above; alternatively small-sized characters can fit through a Rocky Crevice ({{Coords|255|-42}}) from the [[Defiled Temple]] (Temple coordinates:{{Coords|422|17}}). Miscellaneous crates in the room can also be searched for [[Grenades]] and [[Coatings|weapon coatings]], and a locked chest ({{Ability check|Sleight of Hand|18}}) can be picked for several hundred [[Gold]]. | ||
====Gut's room==== | ====Gut's room==== | ||
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===="Pigeon" cage ==== | ===="Pigeon" cage ==== | ||
{{CharLink|Gribbo}} keeps her "pigeon" {{CharLink|Volo}} locked up in a cage at {{Coords|332|-9}}. The party can trick Gribbo into negotiating his release with an ability check. When Volo is freed, he will immediately head to the party's [[Campsite]]. | |||
North of this room is the rickety wooden walkway leading to the [[Worg Pens]]. An iron ladder on the west side of this room connects of Minthara's room. | North of this room is the rickety wooden walkway leading to the [[Worg Pens]]. An iron ladder on the west side of this room connects of Minthara's room. | ||
====Loviatar's lounge==== | ====Loviatar's lounge==== | ||
In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant | In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant {{CharLink|Abdirak}}. Abdirak can give the player character the permanent bonus {{cond|Loviatar's Love}}, provided they subject themselves to his sadomasochistic religious ritual and successfully pass a series of [[Ability check|Ability Checks]]. | ||
====Torture rack==== | ====Torture rack==== | ||
{{CharLink|Liam}}, the unfortunate straggler from {{CharLink|Aradin|Aradin's}} adventuring party, is tied to the torture rack at {{Coords|336|-34}}. He can be spoken to privately by intimidating or manipulating {{CharLink|Spike|Torturer Spike}} into shirking his duties. Spike and {{CharLink|Gresh|Lookout Gresh}} will go next door, into [Abdirak's room, if convinced to stop torturing Liam. Alternatively, the party can choose to torture Liam, and if successful he will reveal the location of the Grove. Spike will then report the information to {{CharLink|Minthara}}, and the party can then talk to Liam and choose to free him. | |||
===North=== | ===North=== | ||
==== Ragzlin's throne==== | ==== Ragzlin's throne==== | ||
{{CharLink|Dror Ragzlin|Dror Ragzlin's}} throne room lies at the north side of the temple. In it, the [[Hobgoblin]] warlord [[Speak with Dead|communes]] with a [[Mind Flayer]] corpse. Taking part in this ritual will reveal much about the [[Cult of the Absolute]], but requires ability checks to avoid incriminating yourself as their enemy. The room is layered with a web of shadowed rafters to allow for easy high-ground ambushing. | |||
A glittering pile of loot and treasure lies at the far north end of the room, behind a locked iron gate ({{Ability check|Sleight of hand|18}} or use {{SmRarityItem|Dror Ragzlin's Key}}). | A glittering pile of loot and treasure lies at the far north end of the room, behind a locked iron gate ({{Ability check|Sleight of hand|18}} or use {{SmRarityItem|Dror Ragzlin's Key}}). | ||
====Minthara's war room==== | ====Minthara's war room==== | ||
The | The Drow {{CharLink|Minthara}} and the goblin bosses {{CharLink|Zurga}}, {{CharLink|Skrut}}, and {{CharLink|Rozzak}} reside in the room directly to the east of the throne room. The room is split by a rickety wooden bridge, held up by destructible wooden supports, and patrolled by a [[Scrying Eye]] that broadcasts activity to the [[Cult of the Absolute|Cult of the Absolute's]] shadowy leadership. Talking to Minthara will give the party the option to reveal the location of the [[Emerald Grove]] and launch a raid, either to defeat the goblin forces away from their home turf, or to crush the druids and tieflings in earnest. | ||
If the party saved | If the party saved {{CharLink|Sazza}} earlier, she will reveal the location of the druid grove automatically, provided the party doesn't kill her through the dialogue with Minthara or use a specific dialogue option (''I will have nothing to do with this'' then ''I have to do something first'', which will also unlock the opportunity to save both Sazza and Minthara). Once the grove's location has been revealed, one way or another, the raid will take place after the next [[Resting#Long_Rest|long rest]]. If the party kill or knock out Minthara and kill Dror Ragzlin and Gut all before a long rest then the raid won't happen anymore. | ||
An iron ladder on the east side of the room leads to the [[Worg Pens]] antechamber. | An iron ladder on the east side of the room leads to the [[Worg Pens]] antechamber. |