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The Netherbrain/Combat: Difference between revisions
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===Atop the brain=== | ===Atop the brain=== | ||
* {{SAI|Dimension Door}}, {{SAI|Arcane Gate}}, and {{SAI|Misty Step}} are all useful spells/scrolls for moving from the entrance [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] to the Crown of Karsus. Otherwise, if intending to sprint past the tentacles hidden under the brain's surface, it is helpful to use a character who can avoid [[Opportunity Attack]]s, such as one with the [[Mobile]] feat. | * {{SAI|Dimension Door}}, {{SAI|Arcane Gate}}, and {{SAI|Misty Step}} are all useful spells/scrolls for moving from the entrance [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] to the Crown of Karsus. Otherwise, if intending to sprint past the tentacles hidden under the brain's surface, it is helpful to use a character who can avoid [[Opportunity Attack]]s, such as one with the [[Mobile]] feat. | ||
* {{SAI|Fly (Illithid Power)}} is incredibly strong in this fight. Both sections of the fight reward high mobility, since you need it to reach the crown and escape exploding platforms. A character with | * {{SAI|Fly (Illithid Power)}} is incredibly strong in this fight. Both sections of the fight reward high mobility, since you need it to reach the crown and escape exploding platforms. A character with this ability can also quickly reach the Illithid Arcanists and kill them before they begin bombarding the party with their extra long range {{SAI|Magic Missile}}. | ||
* {{SAI|Globe of Invulnerability}} and {{SAI|Sanctuary}} are useful for protecting the caster of | * {{SAI|Globe of Invulnerability}} and {{SAI|Sanctuary}} are useful for protecting the caster of {{SAI|Karsus' Compulsion}}. However, the nearby [[Illithid Arcanist]]s will still be able to {{cond|Stunned|stun}} creatures affected by these spells, which disrupts the spell prematurely. | ||
* The four [[Illithid Arcanist]]s are very dangerous enemies in this section of the fight. They can spam a more powerful version of {{SAI|Magic Missile}}, use {{SAI|Counterspell}}, stun your party via {{SAI|Tentacle Whip}} and {{SAI|Mind Blast}}, and even gain control of allies with {{SAI|Mind Flayer Domination}}. They are also immune to being pushed over the edge with moves like [[Telekinesis]], as they will just reappear atop the Netherbrain. Fortunately they have a rather low number of hit points, making them vulnerable to allies with high maneuverability and damage. | * The four [[Illithid Arcanist]]s are very dangerous enemies in this section of the fight. They can spam a more powerful version of {{SAI|Magic Missile}}, use {{SAI|Counterspell}}, stun your party via {{SAI|Tentacle Whip}} and {{SAI|Mind Blast}}, and even gain control of allies with {{SAI|Mind Flayer Domination}}. They are also immune to being pushed over the edge with moves like [[Telekinesis]], as they will just reappear atop the Netherbrain. Fortunately they have a rather low number of hit points, making them vulnerable to allies with high maneuverability and damage. | ||
* While choosing to ally with the Emperor over Orpheus results in less total enemies during this fight, the [[Countermeasure]]s are far more dangerous than the [[Dream Guardian]]s. Some of them have powerful disruptive abilities such as {{SAI|Counterspell}}, {{SAI|Psionic Dominance}}, {{SAI|Goading Attack (Melee)}}, {{SAI|Slow}}, {{SAI|Black Hole}}, and {{SAI|Confusion}} which can severely hinder an unprepared party. Others have significantly more hit points (see [[Rage Queller]]) or deal far more damage through {{SAI|Improved Extra Attack}} and {{SAI|Action Surge}} (See [[Breaker of War]]). | * While choosing to ally with the Emperor over Orpheus results in less total enemies during this fight, the [[Countermeasure]]s are far more dangerous than the [[Dream Guardian]]s. Some of them have powerful disruptive abilities such as {{SAI|Counterspell}}, {{SAI|Psionic Dominance}}, {{SAI|Goading Attack (Melee)}}, {{SAI|Slow}}, {{SAI|Black Hole}}, and {{SAI|Confusion}} which can severely hinder an unprepared party. Others have significantly more hit points (see [[Rage Queller]]) or deal far more damage through {{SAI|Improved Extra Attack}} and {{SAI|Action Surge}} (See [[Breaker of War]]). |