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[[File:Prologue.webp|right|400px]]
[[File:Prologue.webp|right|400px]]
The first major [[quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The main character, now infected with a [[Mind Flayer]] tadpole, is aboard the [[Nautiloid]] ship when it is attacked by [[Githyanki]] warriors. While trying to escape, the mind flayer controlling the ship warps the Nautiloid through different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell.
The first major [[quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The player character, now infected with a [[Mind Flayer]] tadpole, is aboard the [[Nautiloid]] ship when it is attacked by [[Githyanki]] warriors. While trying to escape, the mind flayer controlling the ship warps the Nautiloid through different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell.


== Objectives ==
== Objectives ==
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== Walkthrough ==
== Walkthrough ==
'''''Hint:''' This walkthrough makes extensive use of compass directions (north, south, east, west). Disabling the option '''Rotating minimap''' under the User Interface settings may make it easier to follow these directions.''
=== Nursery room ===
=== Nursery room ===
[[File:Prologue-01.jpg|thumb|right|Nursery room]]
[[File:Prologue-01.jpg|thumb|right|Nursery room]]


This is the room in which the game begins. The main character breaks free from a [[Mind Flayer Pod]] and is standing alone in the room. There are various empty mind flayer pods around the room indicating that there might be other survivors.
This is the room in which the game begins. The player character breaks free from a [[Mind Flayer Pod]] and stands alone in the room. There are various empty mind flayer pods around the room indicating that there might be other survivors.


In the middle of the room is a mind flayer "nursery" i.e. a pool filled with larvae. Passing an [[Investigation]] check will reveal that it is about to break apart. If trying to touch the "nursery", it explodes and causes a small amount of damage. To the south of the "nursery" is a dead mind flayer that can be looted for a random gem.
In the middle of the room is a mind flayer "nursery" i.e. a pool filled with larvae. Passing an [[Investigation]] check will reveal that it is about to break apart. If trying to touch the "nursery", it explodes and causes a small amount of damage. To the south of the "nursery" is a dead mind flayer that can be looted for a random gem.
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