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Weapons: Difference between revisions
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'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. | '''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. | ||
See: {{C|[[Weapons#Weapon Properties Table|List of all weapon types]]}} | |||
There are a number of ways to categorize items: | There are a number of ways to categorize items: | ||
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Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon. | Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon. | ||
== Weapon Table == | == Weapon Properties Table == | ||
The following table summarizes all weapon types in the game and provides a quick overview of their properties. The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide. | The following table summarizes all weapon types in the game and provides a quick overview of their properties. The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide. |