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Difficult Terrain: Difference between revisions

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Examples of difficult terrain include:
Examples of difficult terrain include:
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s.
* {{Area|Twisting Vines}}, {{Area|Web (surface)}}, {{Area|Spikes}}, {{Area|Mud}}, {{Area|Grease (surface)}}, {{Area|Ice (surface)}}, {{Area|Lava}}, and many other types of [[Surface]]s.
* Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}.
* Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}.
* The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed.
* The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed.
The extra expenditure for movement also applies to [[Jump|Jumping]]. Furthermore, [[:Category:Movement-expending actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]].
 
The extra expenditure for movement also applies to [[Jump|Jumping]]. Furthermore, [[:Category:Movement-expending actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include {{SAI|Brace (Ranged)}}, {{SAI|Brace (Melee)}}, and {{SAI|Prepare}}.
 
==See Also==
* [[Surface|Surfaces]]


{{NavGameplay/Mechanics}}
{{NavGameplay/Mechanics}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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