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Gather Your Allies (quest): Difference between revisions
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→To recruit Halsin as an ally:
(→To recruit Halsin as an ally:: Edited to reflect that it can still be completed if Isobel is abducted) |
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* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive. | * In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive. | ||
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]]. | * In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]]. | ||
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel to begin the quest to [[Wake up Art Cullagh]]. Alternatively, the party can use {{SAI|Speak with Dead}} on his corpse if he died during [[Resolve the Abduction]]. At this point, the party must complete [[Lift the Shadow Curse]] so that Halsin will join the party as a permanent companion. | * In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]], then visit Halsin in camp and tell him that Art mentioned Thaniel to begin the quest to [[Wake up Art Cullagh]]. Alternatively, the party can use {{SAI|Speak with Dead}} on his corpse if he died during [[Resolve the Abduction]]. At this point, the party must complete [[Lift the Shadow Curse]] so that Halsin will join the party as a permanent companion. | ||
* Note: Halsin must have been fully recruited (by having been added to the party once) to receive this boon. | * Note: Halsin must have been fully recruited (by having been added to the party once) to receive this boon. | ||
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