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Necrotic Laboratory: Difference between revisions
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There are eight brain jars available to find and use in the Mind-Archive Interface. Six of them ({{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Waking Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}}) can be found in the colony itself, while two others ({{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}}) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | There are eight brain jars available to find and use in the Mind-Archive Interface. Six of them ({{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Waking Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}}) can be found in the colony itself, while two others ({{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}}) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | ||
Of all those, the only truly useful is the Waking Mind. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant | Of all those, the only truly useful is the Waking Mind. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant a permanent buff to the party member who spoke to it: {{Cond|Githzerai Mind Barrier}}, in exchange for the promise to purge it afterwards. | ||
All other brains will only give dialogue, though some cast a bit of light upon Balthazar's and Gortash's cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | All other brains will only give dialogue, though some cast a bit of light upon Balthazar's and Gortash's cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. |