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→The Shattered Sanctum
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If successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the celebrating Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple. | If successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the celebrating Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple. | ||
== The Shattered Sanctum == | === The Shattered Sanctum === | ||
[[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | [[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | ||
There are | There are three entrances into the Shattered Sanctum - the Heavy Oak Doors {{coords|105|454}}, the Passageway {{coords|51|476}}, or through the Cracked Wall on the 2nd level of the camp {{coords|-106|481}}. | ||
''The | ''The Heavy Oak Doors:'' | ||
* | * This entrance is guarded by [[Warrior Trinzas]], who can be persuaded through diplomacy, [[Tadpole Power|Tadpole Powers]], or Drow special dialogue like the previous check-points. | ||
* Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | * Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | ||
''The | ''The Passageway:'' | ||
* The path to this entrance is "guarded" by 2 [[Poison Mine]] and 1 [[Blast Mine]]. Entering by this way places the party at the southeast corner of the Shattered Sanctum. | |||
''The Cracked Wall:'' | |||
* The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | * The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | ||
* This makes force-damage items/spells/abilities that can clear the 10 damage threshold - like [[Smokepowder Bomb|Smokepowder Bombs]] or [[Eldritch Blast]] - ideal for breaking this wall. | * This makes force-damage items/spells/abilities that can clear the 10 damage threshold - like [[Smokepowder Bomb|Smokepowder Bombs]] or [[Eldritch Blast]] - ideal for breaking this wall. | ||
* | * There are sleeping guards situation close to the wall. If using the [[Silence]] spell on the explosion or the guards to cover the noise, a confrontation can be avoided. | ||
There is | There is a 4th "entrance" to the temple from the [[Selûnite Outpost]] in the [[Underdark]]. Technically, it is an exit only until it is opened via the Stone Discs or the wall Lever. | ||
== Freeing Halsin == | == Freeing Halsin == |