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User:NtCarlson/Weapon actions: Difference between revisions

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Added additional ranged weapon actions
(Split table into sub tables)
(Added additional ranged weapon actions)
Line 276: Line 276:
*{{duration|1}}
*{{duration|1}}
| -
| -
|-
|{{SAI|Blinding Shot|w=40}}
|{{LgRarityItem|Least Expected}}
|{{Action|action}}
|Inflict {{Cond|Blinded}}
*{{SavingThrow|CON}}
*Weapon action DC + 2
*{{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
|{{SAI|Bolt of Celestial Light|w=40}}
|{{SAI|Bolt of Celestial Light|w=40}}
Line 282: Line 293:
|Increase damage of this weapon by {{DamageText|1d4|Radiant}}
|Increase damage of this weapon by {{DamageText|1d4|Radiant}}
*{{duration|10}}
*{{duration|10}}
Inflict {{Cond|Frightened|Frighten}}
Inflict {{Cond|Frightened}}
*{{SavingThrow|WIS}}
*{{SavingThrow|WIS}}
*Weapon action DC
*Weapon action DC
Line 299: Line 310:
|{{DamageText|1d4|Piercing}}
|{{DamageText|1d4|Piercing}}
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
|{{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
|{{LgRarityItem|Titanstring Bow}}
|{{Action|action}}
|Push target back {{dist|m=4.5|ft=15}}
*{{SavingThrow|STR}}
*Weapon action DC
|Weapon damage
+ {{DamageText|1d8|Radiant}}
|-
|-
|{{SAI|Reposition Malefactor|w=40}}
|{{SAI|Reposition Malefactor|w=40}}
Line 308: Line 328:
|Half weapon damage
|Half weapon damage
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
|{{SAI|Sacred Munitions|w=40}}
|{{LgRarityItem|Gandrel's Aspiration}}
|{{Action|bonus}}
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
*Buff lasts 1 turn
*{{Cond|Turned}} lasts 3 turns
*With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
| -
|}
|}
==NPC-exclusive weapons==
==NPC-exclusive weapons==
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.

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