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Steel Watcher (creature): Difference between revisions

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Infobox
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(Infobox)
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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{Infobox character
{{Infobox creature


| name = Steel Watcher
| name = Steel Watcher
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| image = Steel Watcher.png
| image = Steel Watcher.png
| race = Steel Watcher
| race = Steel Watcher
| voice = Pieter Lawman
| va = [https://www.imdb.com/name/nm1886367 Pieter Lawman]
| level = 11
| level = 11


| modules =
| prof bonus = +4
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = [[Construct]]
| type = [[Construct]]
| hit_points = 206
| hp = 206
| hit_points_tactician = 267
| t hp = 267
| armour_class = 16
| ac = 16
| movement_speed_meters = 18
| movement m = 18
| movement_speed_feet = 60
| weight kg = 750
| weight_kg = 750
| weight_lb = 1500
| hiddenlevel = 11
| hiddenlevel = 11
| str = 18
| str = 18
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| con_save_proficiency = yes
| con save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| nonmagic resistant1 = Bludgeoning
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| nonmagic resistant2 = Piercing
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full
| nonmagic resistant3 = Slashing
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Opportunity Attack, Magic Resistance, Perfect Sentry
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic
 
| feature1_name = Agile Chassis
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature3_name = Failsafe Protocol
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
| feature4_name = Immutable Form
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature7_name = Perfect Sentry
| feature7_description = Cannot be surprised.
}}
}}
}}


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* [[Disable the Steel Watch]]
* [[Disable the Steel Watch]]


== Attacks and abilities ==
== Combat ==
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Reprimand}}
{{Feature box|Self-Detonate}}


=== Immunities ===
Steel Watchers are immune to the following conditions:
Steel Watchers are immune to the following conditions:
*{{cond| Prone }}
*{{cond| Prone }}
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*{{cond| Charmed }}
*{{cond| Charmed }}
*{{cond| Surprised }}
*{{cond| Surprised }}
*{{cond| Poisoned }}


=== Tactician ===
=== Tactician ===
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* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Reprimand}}
{{Feature box|Self-Detonate}}


== Notes ==
== Notes ==
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