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Free Lae'zel: Difference between revisions

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→‎Walkthrough: Added context to the dialogue options that were present on this page.
m (→‎Walkthrough: Added context to the dialogue options that were present on this page.)
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== Walkthrough ==
== Walkthrough ==
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, to speak with her civilly, or to run away and let the party handle her:
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
* [<nowiki/>[[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 10)
* [<nowiki/>[[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 7-10)
* [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 5)
* [<nowiki/>[[Paladin|PALADIN]]] [<nowiki/>[[Deception|DECEPTION]]] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7-10)
* [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.
* [<nowiki/>[[Bard|BARD]]] [<nowiki/>[[Deception|DECEPTION]]] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 7-10)
* [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 7-10)
* [<nowiki/>[[Barbarian|BARBARIAN]]] [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 0-5)
* [<nowiki/>[[Monk|MONK]]] [<nowiki/>[[Persuasion|PERSUASION]]] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.  (DC 7)
* [<nowiki/>[[Persuasion|PERSUASION]]] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7) ''*Note: This option is only available if Nymessa is missing/unavailable for the dialogue.''
 
If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an [[Intimidation]] check. (DC 5)
If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an [[Intimidation]] check. (DC 5)


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