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Wild Shape: Air Myrmidon: Difference between revisions

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==== {{MdRarityItem|Flail of the Vortex}} ====
=== Abilities ===
 
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
* Deals weapon damage + {{DamageText|1d8|Lightning}} damage with every strike
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
* {{SAI|Electrified Flail|w=40}}
{{Feature box|Raging Vortex}}
** Clout a foe with your lightning-suffused flail and {{Cond|Stunned|Stun}} them.
{{Feature box|Invisibility (Air Myrmidon)|Invisibility}}
 
{{Feature box|Fly (Class Action)|Fly}}
==== {{SAI|Raging Vortex|w=40}} ====
{{Feature box|Elemental Warp}}
 
* Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.
 
==== {{SAI|Invisibility (Air Myrmidon)|Invisibility|w=40}} ====
* Manipulate the currents of the air to make yourself undetectable
 
==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
* Fly to a target position
 
==== {{SAI|Elemental Warp|w=40}} ====
* Surrounded by silver mist, you teleport to an unoccupied space you can see.


|condition = Wild Shape: Air Myrmidon
|condition = Wild Shape: Air Myrmidon
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|class learns at level 10 = Circle of the Moon
|class learns at level 10 = Circle of the Moon
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Flail of the Vortex}} that adds +{{DamageText|1d8|Lightning}} to every attack.
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Flail of the Vortex}} that adds +{{DamageText|1d8|Lightning}} to every attack.
* There is no reason to use the normal main hand attack over {{SAI|Electrified Flail}} which does additional damage and has a chance to {{Cond|Stunned|Stun}} targets.
}}
}}


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