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Constitution Saving Throws: Difference between revisions
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→Skills
m (→Features) |
(→Skills) |
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| Slayer Transformation Skill | | Slayer Transformation Skill | ||
| ? | | ? | ||
| Affected entities become {{Cond| Dazed}} and when they, the Slayer gains +1 {{Armour Class}}. | | Affected entities become {{Cond| Dazed}} for 1 turn and when they diein the next 4 turns, the Slayer gains +1 {{Armour Class}}. | ||
|- | |- | ||
| {{SAI| Piercing Growl}} | | {{SAI| Piercing Growl}} | ||
| Slayer Transformation Skill | | Slayer Transformation Skill | ||
| Spell Save DC? | | Spell Save DC? | ||
| Affected entities starts {{Cond| Bleeding}} and become {{Cond| Fearful}}. | | Affected entities starts {{Cond| Bleeding}} and become {{Cond| Fearful}} for 2 turns each. | ||
|- | |||
| {{SAI| Sumptuous Blood Bath}} | |||
| Slayer Transformation Skill | |||
| Spell Save DC? | |||
| Affected entities starts {{Cond| Bleeding}} for 3 turns. | |||
|} | |} | ||