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The Netherbrain/Combat: Difference between revisions

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→‎Inside the crown: it was written "afterword", it should be afterwards
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(→‎Inside the crown: it was written "afterword", it should be afterwards)
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=== Inside the crown===
=== Inside the crown===
* Casting {{SAI|Feather Fall}} before entering the portal can allow melee range party members with low movement speed to immediately jump down to the brain and begin attacking it.
* Casting {{SAI|Feather Fall}} before entering the portal can allow melee range party members with low movement speed to immediately jump down to the brain and begin attacking it.
* The first attack each round against the Brain will cause it to use {{SAI|Retributive Brainquake}}, which will damage and possibly {{cond|Slowed|Slow}} everything in range. The player can potentially avoid this the first time by triggering it with the first party member to enter the portal, and then having the rest of the team enter afterword.
* The first attack each round against the Brain will cause it to use {{SAI|Retributive Brainquake}}, which will damage and possibly {{cond|Slowed|Slow}} everything in range. The player can potentially avoid this the first time by triggering it with the first party member to enter the portal, and then having the rest of the team enter afterwards.
* {{SAI|Dimension Door}} and {{SAI|Misty Step}} can help party members reach safe platforms if the ones they are on have been designated for destruction.
* {{SAI|Dimension Door}} and {{SAI|Misty Step}} can help party members reach safe platforms if the ones they are on have been designated for destruction.
* On ''Honour Mode'', the Netherbrain will augment itself with {{SAI|Aegis of the Absolute}}, making it immune to damage types that were used agains it on the previous turn. It is important to plan ahead exactly which attacks will be used against it so that the party doesn't miss entire turns where the brain is immune to all their attacks.  
* On ''Honour Mode'', the Netherbrain will augment itself with {{SAI|Aegis of the Absolute}}, making it immune to damage types that were used agains it on the previous turn. It is important to plan ahead exactly which attacks will be used against it so that the party doesn't miss entire turns where the brain is immune to all their attacks.  
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