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==Racial features==
==Racial features==
* Base Racial Speed: {{Distance|m=7.5|ft=25}}
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed
; {{Pass|Dwarven Combat Training|w=40}}
: You can move {{c|7.5 m / 25 ft}} per turn
: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in the following:
{{Passive|Dwarven Combat Training}}
:* {{WeaponType|Battleaxes}}
{{Passive|Darkvision}}
:* {{WeaponType|Handaxes}}
{{Passive|Dwarven Resilience}}
:* {{WeaponType|Light Hammers}}
 
:* {{WeaponType|Warhammers}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
; {{Pass|Darkvision|w=40}}
: Can see in the dark up to {{c|12 m / 40 ft}}.
{{HorizontalRuleImage}}
; {{Pass|Dwarven Resilience|w=40}}
: You have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Poisoned}} and have [[Resistance]] to {{DamageType|Poison}} damage.
=== Gold dwarves ===
=== Gold dwarves ===
[[File:Dwarf Gold Default.png|300px|thumb|right|Default Gold Dwarf appearance]]
[[File:Dwarf Gold Default.png|300px|thumb|right|Default Gold Dwarf appearance]]
{{q|Gold Dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.|Gold dwarf description}}
{{q|Gold Dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.|Gold dwarf description}}
==== Subrace features ====
==== Subrace features ====
; {{Icon|Dwarven Toughness Icon.webp}} Dwarven Toughness
; {{Icon|Dwarven Toughness Icon.webp}} Dwarven Toughness
: Your {{IconLink|size=25|HP Icon.png|Hit Point}} maximum increases by 1, and increases by 1 again every time you gain a level.
: Your {{IconLink|size=25|HP Icon.png|Hit Point}} maximum increases by 1, and increases by 1 again every time you gain a level.


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=== Shield dwarves ===
=== Shield dwarves ===
[[File:Dwarf Shield Default.png|300px|thumb|right|Default Shield Dwarf appearance]]
[[File:Dwarf Shield Default.png|300px|thumb|right|Default Shield Dwarf appearance]]
{{q|Shield Dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with [[Goblin]]s and Orcs. These losses have lead to a cynical mindset, yet Shield Dwarves will endure anything to restore their ancestral homelands.|Shield dwarf description}}
{{q|Shield Dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with [[Goblin]]s and Orcs. These losses have lead to a cynical mindset, yet Shield Dwarves will endure anything to restore their ancestral homelands.|Shield dwarf description}}
==== Subrace features ====
==== Subrace features ====
; {{Pass|Dwarven Armour Training|w=40}}
{{Passive|Dwarven Armour Training}}
: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in the following:
:* {{LightArmour}}
:* {{MediumArmour}}


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=== Duergar ===
=== Duergar ===
[[File:Dwarf Duergar Default.png|300px|thumb|Default Duergar appearance]]
[[File:Dwarf Duergar Default.png|300px|thumb|Default Duergar appearance]]
{{q|Once enslaved by the eldritch [[Mind Flayer]]s, Duergar adapted to freedom with harsh practicality. Their cold demeanours and gift of stealth are well-known through the [[Underdark]].|Duergar description}}
{{q|Once enslaved by the eldritch [[Mind Flayer]]s, Duergar adapted to freedom with harsh practicality. Their cold demeanours and gift of stealth are well-known through the [[Underdark]].|Duergar description}}
==== Subrace features ====
==== Subrace features ====
; {{Pass|Superior Darkvision|w=40}}
{{Passive|Superior Darkvision}}
: You can see in the dark up to {{Distance|m=24|ft=80}}.
{{Passive|Duergar Resilience}}
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; Gain the following [[Spells]]:
; {{Pass|Duergar Resilience|w=40}}
: You have {{Advantage}} on {{SavingThrow}}s against illusions, as well as against being {{Cond|Charmed}} or {{Cond|Paralysed}}.
: Gain the following [[Spells]]:
:* 1st Level Spell: {{SAI|Enlarge (Duergar)|Enlarge}} (at character level 3; {{Recharge|Long Rest}})
:* 1st Level Spell: {{SAI|Enlarge (Duergar)|Enlarge}} (at character level 3; {{Recharge|Long Rest}})
:** As of [[Patch Notes|Patch 3]], the Duergar version of Enlarge notably does not require {{Concentration}}.
:** As of [[Patch Notes|Patch 3]], the Duergar version of Enlarge notably does not require {{Concentration}}.
:* 2nd Level Spell: {{SAI|Invisibility (Duergar)|Invisibility}} (at character level 5; {{SmallIcon|Recharge Icons.png}} per battle, does not use Spell Slots)
:* 2nd Level Spell: {{SAI|Invisibility (Duergar)|Invisibility}} (at character level 5; {{SmallIcon|Recharge Icons.png}} per battle, does not use Spell Slots)


=== NPC characters ===
Additionally, non-player duergar characters also have:
Additionally, non-player duergar characters also have:
{{SAI|Sunlight Sensitivity}}.
{{Passive|Sunlight Sensitivity}}


{{clear}}
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