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Topple: Difference between revisions
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Added DC
(Topple requires an Attack roll and a Dexterity Saving throw. I used the code from Flourish to add attack roll = yes and the save = DEX. I was also the person who updated Heartstopper.) |
(Added DC) |
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Line 11: | Line 11: | ||
| attack roll = yes | | attack roll = yes | ||
| save = DEX | | save = DEX | ||
| save dc = weapon action | |||
| recharge = Short Rest | | recharge = Short Rest | ||
| cost = action | | cost = action | ||
| condition = Prone | | condition = Prone | ||
| condition save = DEX | | condition save = DEX | ||
| condition dc = weapon action | |||
| condition duration = 1 | | condition duration = 1 | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] |