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Castigated By Divinity (Condition): Difference between revisions

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** If the afflicted character dies or is cured via {{SAI|Remove Curse}}, one enemy is spawned.
** If the afflicted character dies or is cured via {{SAI|Remove Curse}}, one enemy is spawned.
** If the afflicted character is healed, takes a [[Short Rest]] or [[Long Rest]] before dying, two enemies are spawned.
** If the afflicted character is healed, takes a [[Short Rest]] or [[Long Rest]] before dying, two enemies are spawned.
* The debuff is recieved when looting just a single item from one of the chests. This means that if you kill Vicar Humbletoes and individually loot each item on a different character, it is possible to inflict the debuff on 10 different party members. Simultaneously healing all party members in your camp will summon 2 enemies for each of them.
* The debuff is received when looting just a single item from one of the chests. This means that if you kill Vicar Humbletoes and individually loot each item on a different character, it is possible to inflict the debuff on 10 different party members. Simultaneously healing all party members in your camp will summon 2 enemies for each of them.
** {{Prereq|Spawning too many planar beings at once may crash your game.}}
** {{Prereq|Spawning too many planar beings at once may crash your game.}}
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==Source==
==Source==
* Should the party break into the basement of [[Stormshore_Tabernacle#Basement|Stormshore Tabernacle]] and pillage any offering chests, they will gain this condition. Each item taken from a chest will inflict this condition if the character taking it doesn't already have the condition.
* Should the party break into the basement of [[Stormshore_Tabernacle#Basement|Stormshore Tabernacle]] and pillage any offering chests, they will gain this condition. Each item taken from a chest will inflict this condition if the character taking it doesn't already have the condition.
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