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→Balthazar's in-colony study
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==Balthazar's in-colony study== | ==Balthazar's in-colony study== | ||
To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows | To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows to talk to brains in green jars found scattered across the colony, through the [[Slack-Skinned Head]] installed on it. A journal with [[Balthazar]]'s notes left on the desk tells that this interface is an invention of [[Enver Gortash]]. | ||
There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | ||
Of all those, the only truly useful is the [[Waking Mind]]. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant to the party member who spoke to it a permanent buff: [[Githzerai Mind Barrier]], in exchange for | Of all those, the only truly useful is the [[Waking Mind]]. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant to the party member who spoke to it a permanent buff: [[Githzerai Mind Barrier]], in exchange for the promise to purge it afterwards. | ||
All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]] and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]]'s and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | ||
Also on the desk lay Mol's [[Eyepatch]] and [[Resonance Stone]]. Picking up the Eyepatch updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition | Also on the desk lay Mol's [[Eyepatch]] and a [[Resonance Stone]]. Picking up the Eyepatch updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition. A [[Prayer for Forgiveness|scroll]] laying nearby gives some hints concerning the history of the [[Dark Urge]] origin. | ||
The last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text | The last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text does not appear as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). '''As per current state of the game''', the text appears without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results. Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony. | ||
== Notes and References == | == Notes and References == |