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Blighted Village: Difference between revisions

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=== Blacksmith's Forge ===
=== Blacksmith's Forge ===
[[File:Blacksmiths Forge.jpg|thumb|right|The Forge's blue fire from sussur bark.]]
[[File:Blacksmiths Forge.jpg|thumb|right|The Forge's blue fire from sussur bark.]]
Behind the locked '''Shabby Wooden Doors''' of one of the buildings in the Blighted Village is the Blacksmith's Forge. This is a long-abandoned forge that can be used to create one of the sussur weapons to complete the quest [[Finish the Masterwork Weapon]].
Behind the locked '''Shabby Wooden Doors''' of a building in the Blighted Village is the Blacksmith's Forge. This long-abandoned forge can be used to create a sussur weapon to complete the quest [[Finish the Masterwork Weapon]].
The doors are locked and cannot be picked or destroyed, but they can be opened from the inside, or from the outside with the [[Old Key]], which is found inside the blacksmith building, sitting on top of a crate (in the same room as the Calcified Web). There are two other ways to gain entry into the forge:
The doors are locked and cannot be picked or destroyed, but they can be opened from the inside, or from the outside with the [[Old Key]], which is found inside the blacksmith building, sitting atop a crate (in the room with the Calcified Web). There are two other ways to enter the forge:
* Destroy the '''Calcified Web''' {{Coords|46|426}} covering a hole in the floor, found inside the same building with the Shabby Wooden Doors. Jumping into the hole takes the party into the forge.
* Destroy the '''Calcified Web''' {{Coords|46|426}} covering a hole in the floor, found inside the same building with the Shabby Wooden Doors. Jumping into the hole takes the party into the forge.
* Descend into the [[Whispering Depths]] and destroy the '''Cracked Wall''' {{Coords|-447|-367}}. This reveals an entrance into the Forge.
* Descend into the [[Whispering Depths]] and destroy the '''Cracked Wall''' {{Coords|-447|-367}}. This reveals an entrance into the Forge.
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=== Schoolhouse ===
=== Schoolhouse ===
A trio of ogres, [[Lump the Enlightened]], [[Chock]], and [[Fank]], can be found here. Lump and his ogre fellows can be persuaded to leave peacefully. Lump will give the party [[Lump's War Horn]], which allows the party to call on Lump and the ogres for aid during one combat in Act One. On a shelf in the Schoolhouse is an [[Old Schoolbook]]: reading it initiates a unique interaction with [[Shadowheart]], unless the interaction behind the Windmill was activated first.
A trio of ogres, [[Lump the Enlightened]], [[Chock]], and [[Fank]], are here. Lump and his ogre fellows can be persuaded to leave peacefully. Lump will give the party [[Lump's War Horn]], which allows the party to call on Lump and the ogres for aid during one combat in Act One. On a shelf in the Schoolhouse is an [[Old Schoolbook]]: reading it initiates a unique interaction with [[Shadowheart]], unless the interaction behind the Windmill was activated first.


===Well and Town Center===
===Well and Town Center===
Near the town center is a Mossy Chest, the Mossy Key for which is held by the Goblin Booyahg that starts atop the Apothecary building. Just west of the center of town is an old Well. Interacting with it allows the party to discover one of the entrances to the [[Whispering Depths]] (the other two entrances being inside the Blacksmith's Forge).
Near the town center is a Mossy Chest, the Mossy Key for which is held by the Goblin Booyahg that starts atop the Apothecary building. Just west of the center of town is an old Well. Interacting with it allows the party to discover one of the entrances to the [[Whispering Depths]] (the other two entrances are inside the Blacksmith's Forge).


===Barn===
===Barn===
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