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Animalistic Vitality (Condition): Difference between revisions
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| effects = * Affected entity regains {{DamageText|1d8|Healing}} of health every round when below 60 HP. It also receives an additional {{distance|m=3.5|ft=12}} of movement speed. {{notes}} | | effects = * Affected entity regains {{DamageText|1d8|Healing}} of health every round when below 60 HP. It also receives an additional {{distance|m=3.5|ft=12}} of movement speed. {{notes}} | ||
| icon = Animalistic Vitality Icon.webp | | icon = Animalistic Vitality Icon.webp | ||
| stack id = REGENERATION_SABERTOOTH | |||
| stack priority = 0 | |||
| tick type = start | |||
| properties = TickingWithSource, DisableCombatlog, ForceOverhead | |||
| notes = * The in-game description of this ability is inaccurate and the description above has been edited to reflect its actual effect. The original description is: "Affected entity regains {{DamageText|2d8|Healing}} of health every round of combat." | | notes = * The in-game description of this ability is inaccurate and the description above has been edited to reflect its actual effect. The original description is: "Affected entity regains {{DamageText|2d8|Healing}} of health every round of combat." | ||
** The amount healed is actually 1d8 per round. | ** The amount healed is actually 1d8 per round. |