15,596
editsAd placeholder
Blighted Village: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
|||
Line 34: | Line 34: | ||
* Attack the Goblins | * Attack the Goblins | ||
:: {{Approval|Astarion|+1}} | :: {{Approval|Astarion|+1}} | ||
* Intimidation DC 15 | * Intimidation DC 15 or Persuasion DC 15 or Illithid Wisdom DC 2 to pass peacefully. Being or disguising as a [[Drow]] also let the party pass. Disguising as a Drow gives an inspiration for characters with the [[Charlatan]] background such as [[Astarion]]. | ||
:: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} | :: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} | ||
Saying | Saying that the party spotted the Goblins in the first dialogue gives advantage to the persuasion check. | ||
=== South === | === South === | ||
Line 58: | Line 56: | ||
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} | :: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} | ||
To gain the Charlatan's Inspiration at this entrance either persuade, perform or disguise | To gain the Charlatan's Inspiration at this entrance either persuade, perform or disguise as a Drow. | ||
=== West === | === West === | ||
Line 84: | Line 81: | ||
===Windmill Cellar=== | ===Windmill Cellar=== | ||
Accessed through a '''Wooden Hatch''' {{Coords|-11|436}} behind the windmill, the cellar served as a hideout for [[Barcus Wroot]]. Here | Accessed through a '''Wooden Hatch''' {{Coords|-11|436}} behind the windmill, the cellar served as a hideout for [[Barcus Wroot]]. Here the party can find his heavy backpack containing various camp supplies and a [[Smokepowder Satchel]]. His more valuable belongings can be found in a heavy chest nearby, most notably [[The Speedy Lightfeet]]. | ||
=== Blacksmith's Forge === | === Blacksmith's Forge === |