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Wild Magic (barbarian subclass): Difference between revisions

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→‎Subclass features: Added a sentence specifying wild magic saving throw DC being a fixed value.
(Use Template:Level_header for class/subclass progression level headers)
m (→‎Subclass features: Added a sentence specifying wild magic saving throw DC being a fixed value.)
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; {{SAI|Rage: Wild Magic|w=40}}
; {{SAI|Rage: Wild Magic|w=40}}
: Rage instantly causes a randomly rolled [[#Wild Magic Effects|Wild Magic effect]]. Some of these effects can be activated every subsequent turn as a bonus action.
: Rage instantly causes a randomly rolled [[#Wild Magic Effects|Wild Magic effect]]. Some of these effects can be activated every subsequent turn as a bonus action. Effects that trigger a [[Saving Throw|saving throw]] have a fixed DC of 12.


==== Wild Magic Effects ====
==== Wild Magic Effects ====
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