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Cold Damage: Difference between revisions

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910 bytes removed ,  6 May 2024
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!Special Cold Factors
!Special Cold Factors
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|{{IconLink|size=50|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}}
|{{Cond|Chilled}}
|Target becomes Vulnerable to {{DamageType|Cold}} damage, and Resistant to {{DamageType|Fire}} damage
|Target becomes Vulnerable to {{DamageType|Cold}} damage, and Resistant to {{DamageType|Fire}} damage
|Vulnerable Targets take double {{DamageType|Cold}} damage
|Vulnerable Targets take double {{DamageType|Cold}} damage
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|{{IconLink|size=50|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}
|{{Cond|Encrusted with Frost}}
|If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
|If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{Cond|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{Cond|Encrusted with Frost}}.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.


Removed by {{IconLink|size=25|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
Removed by {{Cond|Burning}}.
|Can apply {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}Can inflict {{DamageType|Cold}} damage
|Can apply {{Cond|Frozen}}Can inflict {{DamageType|Cold}} damage
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s, making it easier to become {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s, making it easier to become {{Cond|Prone}}.
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|{{IconLink|size=50|Frostbite Condition Icon.webp|Frostbite (Condition)|Frostbite}}  
|{{Cond|Frostbite}}  
|Targets hit by {{DamageType|Cold}} damage receive an additional {{DamageText|1|Cold}} for every turn of Frostbite remaining.
|Targets hit by {{DamageType|Cold}} damage receive an additional {{DamageText|1|Cold}} for every turn of Frostbite remaining.
|Increases {{DamageType|Cold}} damage received on every {{DamageType|Cold}} attack
|Increases {{DamageType|Cold}} damage received on every {{DamageType|Cold}} attack
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|{{IconLink|size=50|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}
|{{Cond|Frozen}}
|Target is trapped in ice and cannot perform [[Action|Actions]] or [[Reaction (Combat)|Reactions]]. If Target recieves {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, or {{DamageType|Force}} damage the condition ends.
|Target is trapped in ice and cannot perform [[Action|Actions]] or [[Reaction (Combat)|Reactions]]. If Target recieves {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, or {{DamageType|Force}} damage the condition ends.
While Frozen Target becomes Vulnerable to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage.
While Frozen Target becomes Vulnerable to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage.
|Applied by 7 turns of {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}
|Applied by 7 turns of {{Cond|Encrusted with Frost}}
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|{{IconLink|size=50|Prone Condition Icon.webp|Prone (Condition)|Prone}}
|{{Cond|Prone}}
|Target is knocked down and cannot move, and consume half their movement speed to stand back up.
|Target is knocked down and cannot move, and consume half their movement speed to stand back up.
Attacks made against a Prone Target have {{Advantage}} when made within {{distance|m=3|ft=10}}, and Prone Target's have {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{SavingThrow}}s.
Attacks made against a Prone Target have {{Advantage}} when made within {{distance|m=3|ft=10}}, and Prone Target's have {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{SavingThrow}}s.
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Consumes half a Target's movement speed
Consumes half a Target's movement speed
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|{{IconLink|size=50|Ray of Frost Condition Icon.webp|Ray of Frost (Condition)|Ray of Frost}}
|{{Cond|Ray of Frost}}
|Reduces Target movement speed by {{distance|m=3|ft=10}}.
|Reduces Target movement speed by {{distance|m=3|ft=10}}.
Only applied by [[Ray of Frost]] cantrip.
Only applied by [[Ray of Frost]] cantrip.
|Reduces Target's movement speed
|Reduces Target's movement speed
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|{{IconLink|size=50|Wet Condition Icon.webp|Wet (Condition)|Wet}}
|{{Cond|Wet}}
|Target becomes immune to {{IconLink|size=25|Burning Condition Icon.webp|Burning (Condition)|Burning}} and has Resistance to {{DamageType|Fire}} damage for the duration.
|Target becomes immune to {{Cond|Burning}} and has Resistance to {{DamageType|Fire}} damage for the duration.
Target becomes Vulnerable to {{DamageType|Cold}} and {{DamageType|Lightning}} damage for the duration.
Target becomes Vulnerable to {{DamageType|Cold}} and {{DamageType|Lightning}} damage for the duration.
This condition also washes away blood and grime that appears on the player character.
This condition also washes away blood and grime that appears on the player character.

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