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Areas: Difference between revisions
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== Area types == | == Area types == | ||
There are different types of areas, which have different properties and interactions. | There are different types of areas, which have different properties and interactions. | ||
=== Surface === | === Surface === | ||
{{main|Surface}} | {{main|Surface}} | ||
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (Class Action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include | An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (Class Action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include {{Area|Acid (surface)}} surface or {{Area|Ice (surface)}} surface, and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface. | ||
Examples of surfaces are: {{Area|Ice (surface)}}, {{Area|Acid (surface)}} and {{Area|Grease (surface)}} | |||
=== Cloud === | === Cloud === | ||
{{main|Cloud}} | |||
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud. | An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud. | ||
Examples of clouds are: | Examples of clouds are: {{Area|Fog}} | ||
=== Summoned === | === Summoned === | ||
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering. | Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering. | ||
Examples of summoned areas are: | Examples of summoned areas are: {{Area|Hunger of Hadar (area)}}. | ||
== Area interactions == | == Area interactions == |