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Areas: Difference between revisions

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== Area types ==
== Area types ==
There are different types of areas, which have different properties and interactions.
There are different types of areas, which have different properties and interactions.
=== Surface ===
=== Surface ===
{{main|Surface}}
{{main|Surface}}
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (Class Action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface.
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (Class Action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include {{Area|Acid (surface)}} surface or {{Area|Ice (surface)}} surface, and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface.
 
Examples of surfaces are: {{Area|Ice (surface)}}, {{Area|Acid (surface)}} and {{Area|Grease (surface)}}


Examples of surfaces are: [[Ice (area)|Ice]], [[Acid (area)|Acid]] and [[Grease (area)|Grease]]
=== Cloud ===
=== Cloud ===
{{main|Cloud}}
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud.
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud.


Examples of clouds are: [[Fog (area)|Fog]]
Examples of clouds are: {{Area|Fog}}
 
=== Summoned ===
=== Summoned ===
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.


Examples of summoned areas are: [[Hunger of Hadar (area)|Hunger of Hadar]].
Examples of summoned areas are: {{Area|Hunger of Hadar (area)}}.


== Area interactions ==
== Area interactions ==

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