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Concussion Grenade: Difference between revisions
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**{{AOE|m=2|ft=7|Radius}} | **{{AOE|m=2|ft=7|Radius}} | ||
**{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 18 to halve the damage. | **{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 18 to halve the damage. | ||
| notes = * Gains {{cond| | | notes = * Gains {{cond|Quickly Ticking Mine}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | ||
* Gains {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | * Gains {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | ||
| special = * Creates a [[Fire Surface]] for 2 turns. | | special = * Creates a [[Fire Surface]] for 2 turns. | ||
}} | }} | ||
[[Category:Sources of Thunder damage]] | [[Category:Sources of Thunder damage]] |