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Wild Shape: Wolf: Difference between revisions

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Incite increases ally movement speed. Changed "incite enemies" to "incite allies"
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(Incite increases ally movement speed. Changed "incite enemies" to "incite allies")
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{{ActionPage
{{ActionPage
|image=Wild Shape Wolf.webp
| image = Wild Shape Wolf.webp
|summary='''Wild Shape: Wolf''' is a [[Wild Shape]] form available to [[Druid]]s.
| summary = '''Wild Shape: Wolf''' is a [[Wild Shape]] form available to [[Druid]]s.
|description = Assume the shape of a dire wolf that can {{SAI|Inciting Howl (Wolf)|Incite}} enemies and {{SAI|Exposing Bite|Distract}} enemies. The dire wolf has a starting health of {{Hp|18}} that increase every two druid levels.
| description = Assume the shape of a dire wolf that can {{SAI|Inciting Howl (Wolf)|Incite}} allies and {{SAI|Exposing Bite|Distract}} enemies. The dire wolf has a starting health of {{Hp|18}} that increase every two druid levels.
|extra description = While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
| extra description = While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.


When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form.
When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form.
|cost=action, wldshp
| cost = action, wldshp
|additional=[[File:Wolf Portrait.png|frameless|upright=1.5|left]]
| additional = [[File:Wolf Portrait.png|frameless|upright=1.5|left]]


Wolf shape has the following physical attributes:
Wolf shape has the following physical attributes:
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==== {{SAI|Pack Tactics|w=40}} ====
==== {{SAI|Pack Tactics|w=40}} ====
* Creature has {{Advantage}} on [[Attack Rolls]] against a target if one of its allies is within {{Distance|m=3|ft=10}} of the target and isn't Incapacitated.
* Creature has {{Advantage}} on [[Attack Rolls]] against a target if one of its allies is within {{Distance|m=3|ft=10}} of the target and isn't Incapacitated.
|higher levels=*At Level 4, the maximum HP becomes 25.
| higher levels = *At Level 4, the maximum HP becomes 25.
*At Level 6, the maximum HP becomes 35.
*At Level 6, the maximum HP becomes 35.
*At Level 8, the maximum HP becomes 49.
*At Level 8, the maximum HP becomes 49.
*At Level 10, the maximum HP becomes 69.
*At Level 10, the maximum HP becomes 69.
*At Level 12, the maximum HP becomes 97.
*At Level 12, the maximum HP becomes 97.
|variant of = Wild Shape
| variant of = Wild Shape
|class learns at level 2 = Druid
| class learns at level 2 = Druid
}}
}}


{{DruidNavbox}}
{{DruidNavbox}}
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