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Cazador Szarr: Difference between revisions
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===Tactics=== | ===Tactics=== | ||
* In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will | * In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Asterion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Asterion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle. | ||
* | * The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however. | ||
* Using | * Using {{SAI|Daylight}} and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing 20 Radiant damage at the start of his turn. Multiple Daylight sources cast around the chamber can make it very difficult for Cazador to remain effective. | ||
* Cazador's Ritual Sources can be interrupted by standing on the ritual circles. This will also grant whoever is standing on the circle one stack of [[Ritual Sources (Condition)]]. | * Cazador's Ritual Sources can be interrupted by standing on the ritual circles. This will also grant whoever is standing on the circle one stack of [[Ritual Sources (Condition)]]. | ||