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Dream Guardian/Combat: Difference between revisions

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==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Spear +2}}
{{Feature box|Main Hand Attack|item=Spear +2}}
* Can use [[weapon actions]].}}


{{Feature box|name=Fleeting Dream|image name=Misty Step.webp|* Teleport to an unoccupied space you can see.
{{Feature box|Fleeting Dream}}


{{Range|m=18|ft=60}}
{{Feature box|Psionic Suggestion}}


{{Action|bonus}}}}
{{Feature box|Mind Flayer Domination}}
 
{{Feature box|name=Psionic Suggestion|image name=Command_Halt.webp
|* Command a creature to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed a {{SavingThrow|Wisdom}} in order to resist the effects.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
{{Action}}}}


==Notes==
==Notes==

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