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Deflect Missiles: Difference between revisions

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{{See also|Deflect Missiles (Return)}}
{{ActionPage
{{ActionPage
| image = Deflect Missiles.webp
| image = Deflect Missiles.webp
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| description = Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
| description = Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
| cost = reaction
| cost = reaction
| additional = When an appropriate reaction happens, there are two choices:
| additional =  
*'''Deflect Missiles'''
| higher levels =  
**Spend your [[Reaction]] to reduce the damage by {{InfoBlob|1d10 + your {{Ability|Dexterity}} + your monk level}} .
*'''Deflect Missiles (Return)'''
**Spend your [[Reaction]] and a {{R|ki}} to catch a projectile from a ranged weapon attack and shoot it back at your attacker.
**This attack counts as a {{SAI|Unarmed Strike}}.
| higherlevels =  
| class learns at level 3 = Monk
| class learns at level 3 = Monk
| notes = * Reducing damage does not negate any other effects of the attack. Conditons such as [[Gaping Wounds (Condition)|Gaping Wounds]] from a [[Piercing Strike]] are still applied, even if the damage is reduced all the way to 0.
| notes = * Reducing damage does not negate any other effects of the attack. Conditons such as [[Gaping Wounds (Condition)|Gaping Wounds]] from a [[Piercing Strike]] are still applied, even if the damage is reduced all the way to 0.

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