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Moonmote: Difference between revisions
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At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks. | At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks. | ||
| image = Dancing Lights.webp | | image = Dancing Lights.webp | ||
| controller icon = Dancing Lights Icon.webp | |||
| icon = Dancing Lights Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = yes | | concentration = yes |