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Modding:Hair Meshes: Difference between revisions
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Paradoxiii (talk | contribs) m (→Hairs) |
Paradoxiii (talk | contribs) m (→Helmet Hairs) |
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Note that there is no mesh or _merged entry for value 0. A hairstyle with a "0" HairType will only show the scalp, rather than a helmet hair. | Note that there is no mesh or _merged entry for value 0. A hairstyle with a "0" HairType will only show the scalp, rather than a helmet hair. | ||
The helmet hair version that a headwear will use is set in the headwear's RootTemplate, but if none is set then it will use the same version assigned to the ParentTemplate item. | |||
Version A is typically used by helmets, to which the base ParentTemplateID is c58a1f91-ec1b-49c8-96ab-d94d4be4b584 (aka "ARM_Helmet_Leather" or "ARM_Headwear_Leather_A"). | |||
Version B is not currently used by vanilla headwear. | |||
Version C is typically used by hats, to which the base ParentTemplateID is 4d2e0931-3a01-4759-834b-8ae36749daab (aka "ARM_Hat" or "CLT_Headwear_H"). | |||
{| class="wikitable sortable" | {| class="wikitable sortable" |