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Modding:Creating a custom cloth collider: Difference between revisions
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</syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it. | </syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it. | ||
Place this bank inside your body _merged.lsf.lsx file. | |||
[[Category:Modding guides]] | [[Category:Modding guides]] |