Ad placeholder

Modding:Creating a custom cloth collider: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 160: Line 160:
</node>
</node>
</region>
</region>
</syntaxhighlight>
</syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it.
[[Category:Modding guides]]
[[Category:Modding guides]]

Navigation menu