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Modding:Creating a custom cloth collider: Difference between revisions

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<children>
<children>
<node id="Resource">
<node id="Resource">
<attribute id="ID" type="FixedString" value="76296449-d13a-4633-8050-9a273bf717fa" />
<attribute id="ID" type="FixedString" value="a16538a0-69f3-4537-8b3a-192e9e958026" />
<attribute id="Name" type="LSString" value="WLF_FS_NKD_Body_ClothCollider" />
<attribute id="Name" type="LSString" value="FS_NKD_Body_ClothCollider" />
<attribute id="_OriginalFileVersion_" type="int64" value="144537400540921856" />
<attribute id="_OriginalFileVersion_" type="int64" value="144537400540921856" />
<children>
<children>
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</node>
</node>
</region>
</region>
</syntaxhighlight>
</syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it.
 
Place this bank inside your body _merged.lsf.lsx file.
[[Category:Modding guides]]
[[Category:Modding guides]]

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