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Damage: Difference between revisions

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→‎Damage types: Explain the concept of "weapon damage."
(→‎Damage types: Explain the concept of "weapon damage.")
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Bludgeoning, piercing and slashing damage are sometimes collectively referred to as '''Physical damage'''.
Bludgeoning, piercing and slashing damage are sometimes collectively referred to as {{DamageColor|Physical|'''Physical damage'''}}. Almost all weapons, melee or ranged, deal one of the physical damage types, although there are exceptions such as the [[Ne'er Misser]].
 
The wiki sometimes uses the term {{DamageColor|Physical|'''Weapon damage'''}} when the type of damage is based on the ''primary'' damage type of the weapon being used. This is almost always one of the physical damage types, but can be something else in rare cases. For example, after casting [[Hunter's Mark]] on an enemy, an attack with most longswords would deal additional slashing damage, and an attack with most hand crossbows would deal additional piercing damage. However, an attack with the [[Ne'er Misser]] would deal additional force damage, because the Ne'er Misser uses force as its primary damage type. Another example would be using [[Sneak Attack (Melee)|Sneak Attack]] with a [[Flame Blade (weapon)|Flame Blade]] or [[Shadow Blade (weapon)|Shadow Blade]], which would make the sneak attack deal fire or psychic damage, respectively.


If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them, e.g. {{DamageText|1d8|piercing}} + {{DamageText|1d4|fire}}. Each type is dealt separately, though see [[damage mechanics]] for more details.
If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them, e.g. {{DamageText|1d8|piercing}} + {{DamageText|1d4|fire}}. Each type is dealt separately, though see [[damage mechanics]] for more details.

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