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[[File:Hopes Red Crystals.jpg|thumb|Smash the crystals with the Orphic Hammer to free Hope.]] | [[File:Hopes Red Crystals.jpg|thumb|Smash the crystals with the Orphic Hammer to free Hope.]] | ||
After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. On the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party faces two [[Spectator]] | After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. On the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party faces two [[Spectator]]s and a large number of Vengeful Imps. Alternatively, there is a hole in the side of the prison's foundation, just outside the first door after the portal room; It allows the party to approach the enemies from one side of the area, so that one Spectator is fought at a time. Equip the Orphic Hammer and smash the two crystals to free Hope, who joins the party as a temporary companion. | ||
Once Hope is freed, return to the entrance where the portal is located. Unfortunately, [[Raphael]], [[Yurgir]], and [[Korrilla Hearthflame|Korrilla]] are there waiting. Raphael, enraged, states that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in [[Act Two]]), or he automatically switches sides if he helped the party find the House of Hope in the first place. | Once Hope is freed, return to the entrance where the portal is located. Unfortunately, [[Raphael]], [[Yurgir]], and [[Korrilla Hearthflame|Korrilla]] are there waiting. Raphael, enraged, states that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in [[Act Two]]), or he automatically switches sides if he helped the party find the House of Hope in the first place. |