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Weapon Bond: Difference between revisions
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Made a note of the effect persisting on a traded weapon and listed a possible use case for this effect.
(Remove up-to-date template. (automated edit)) |
(Made a note of the effect persisting on a traded weapon and listed a possible use case for this effect.) |
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Line 5: | Line 5: | ||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| recharge = | | recharge = | ||
| duration = Until Long Rest | | duration = Until Long Rest | ||
| range = self | | range = self | ||
Line 11: | Line 11: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| additional = | | additional = | ||
| class learns at level 3 = Eldritch Knight | | class learns at level 3 = Eldritch Knight | ||
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* Only one weapon can be bound at a time. Attempting to bind another weapon causes the previous to be unbound. | * Only one weapon can be bound at a time. Attempting to bind another weapon causes the previous to be unbound. | ||
* Works only with melee weapons. | * Works only with melee weapons. | ||
* This effect persists even if the bound weapon is traded to another character and the caster is removed from the active party. You can acquire a hireling, select the Eldritch Knight subclass at level 3, apply this to another character's weapon, hand it back to them, and then remove the hireling from the party. This effect is well-suited to characters that specialize in Throwing weapons. | |||
}} | }} | ||
{{FighterNavbox}} | {{FighterNavbox}} |