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D&D 5e class changes: Difference between revisions
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*The Primeval Awareness feature is not in the game. | *The Primeval Awareness feature is not in the game. | ||
*See [[D&D 5e class changes#Fighter|Fighter]] above for Fighting Style changes. | *See [[D&D 5e class changes#Fighter|Fighter]] above for Fighting Style changes. | ||
*[[Hide in Plain Sight]] has a few changes: | |||
**It requires only an action rather than a 1-minute preparation period, and does not require the Ranger to be pressed against a solid surface. | |||
**It applies the [[Invisible (Condition)|Invisible]] condition in addition to its +10 [[Stealth]] bonus. | |||
**It ends if the Ranger takes damage, which is not listed among the ways it can end early in 5e. | |||
=== Hunter === | === Hunter === | ||
{{see also|Hunter}} | {{see also|Hunter}} | ||
*The reaction attack granted by [[Giant Killer]] option must be an actual melee attack, not just an attack from within melee range. | |||
*Hunters get both [[Volley]] and [[Whirlwind Attack]] at level 11, rather than having choose one or the other. | *Hunters get both [[Volley]] and [[Whirlwind Attack]] at level 11, rather than having choose one or the other. | ||
**Both options are implemented as an AoE attack rather than picking specific targets, and will damage friendly NPCs (though not companions). | **Both options are implemented as an AoE attack rather than picking specific targets, and will damage friendly NPCs (though not companions). | ||
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*The [[Summon Companion]] options are limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider, and have unique stats rather than monster stats. | *The [[Summon Companion]] options are limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider, and have unique stats rather than monster stats. | ||
**The companion acts on its own initiative rather than the Ranger's, and does not require the Ranger to take an action to command it. | **The companion acts on its own initiative rather than the Ranger's, and does not require the Ranger to take an action to command it. | ||
***The 7th level [[Exceptional Training]] feature allows the companion to take the Dash, Disengage, or Help action as a bonus action on its own turn rather than requiring the Ranger's bonus action. | |||
**The companion can be swapped out or resummoned once per short rest. | **The companion can be swapped out or resummoned once per short rest. | ||
**The companion adds the Ranger's proficiency bonus to its attack rolls, damage rolls, Saving Throws, and Armour Class at 5th level | **The companion adds the Ranger's proficiency bonus to its attack rolls, damage rolls, Saving Throws, and Armour Class starting at 5th level rather than at 3rd level. | ||
*At 5th level, 8th level, and 11th level the animal companion gains additional hit points. | *At 5th level, 8th level, and 11th level the animal companion gains additional hit points. | ||
*At 5th level and 11th level the animal companion | *At 5th level and 11th level the animal companion gains additional abilities specific to each companion type, and increases to some of its ability scores. | ||
=== Gloom Stalker === | === Gloom Stalker === | ||
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*The [[Dread Ambusher]] initiative bonus is a flat +3 rather than the Ranger's Wisdom Ability Score Modifier. To get the extra damage for a first-round attack one must use the [[Dread Ambusher (Melee)]] or [[Dread Ambusher (Ranged)]] actions. | *The [[Dread Ambusher]] initiative bonus is a flat +3 rather than the Ranger's Wisdom Ability Score Modifier. To get the extra damage for a first-round attack one must use the [[Dread Ambusher (Melee)]] or [[Dread Ambusher (Ranged)]] actions. | ||
*For '''Umbral Sight''', rather than getting normal [[Darkvision (spell)|Darkvision]] or [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases. | *For '''Umbral Sight''', rather than getting normal [[Darkvision (spell)|Darkvision]] or [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases. | ||
* | *[[Umbral Shroud]] is a new action granted at level 3 that allows a Gloom Stalker to become [[Invisible (Condition)|Invisible]] while in shadows once per short rest. This replaces the section of Umbral Sight that makes the Ranger invisible to creatures with Darkvision. | ||
*Gloom Stalkers | *Gloom Stalkers are automatically granted the spell [[Misty Step]] at level 5, instead of Rope Trick, which does not exist in BG3. | ||
**The other granted spells are the same as in 5e, though note that [[Disguise Self]] (granted at level 3) is a ritual spell in BG3, meaning that Rangers no longer need to spend their very limited spell slots on it. | |||
*The level 7 feature [[Iron Mind]] gives Proficiency in Wisdom and Intelligence Saving Throws. | *The level 7 feature [[Iron Mind]] gives Proficiency in Wisdom and Intelligence Saving Throws. | ||
**As opposed to just Wisdom with a choice of Intelligence or Charisma if the Gloom Stalker already had Wisdom saving throw proficiency. | **As opposed to just Wisdom with a choice of Intelligence or Charisma if the Gloom Stalker already had Wisdom saving throw proficiency. |