Ad placeholder

Slayer: Difference between revisions

Jump to navigation Jump to search
85 bytes added ,  25 March
Added (Action) and (bonus action) indicators to most abilities
No edit summary
(Added (Action) and (bonus action) indicators to most abilities)
Line 57: Line 57:
* If the target is {{Cond|Prone}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Prone}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Bleeding}} and {{Cond|Prone}}, the attack will be a Critical Hit and the target will possibly become {{Cond|Stricken With Flesh Rot}}.
* If the target is {{Cond|Bleeding}} and {{Cond|Prone}}, the attack will be a Critical Hit and the target will possibly become {{Cond|Stricken With Flesh Rot}}.
{{Action}}
}}
}}


Line 67: Line 68:
* If the target is {{Cond|Bleeding}}, you deal an additional [[Strength]] or [[Dexterity]] [[Ability_scores#Ability_score_modifiers|modifier]] damage per hit.
* If the target is {{Cond|Bleeding}}, you deal an additional [[Strength]] or [[Dexterity]] [[Ability_scores#Ability_score_modifiers|modifier]] damage per hit.
* If the target is {{Cond|Dazed}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Dazed}}, the attack will be a [[Critical Hit]].
{{Action}}
}}
}}


Line 72: Line 74:
|{{DamageInfo|3d10|Slashing}}
|{{DamageInfo|3d10|Slashing}}
* Slash open a foe's vital arteries. They start {{Cond|Bleeding}}, and the ensuing gush continuously heals your wounds.
* Slash open a foe's vital arteries. They start {{Cond|Bleeding}}, and the ensuing gush continuously heals your wounds.
{{Action}}
}}
}}


Line 78: Line 81:
* Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
* Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
* (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be replied again and will stay after combat even when leaving Slayer form.
* (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be replied again and will stay after combat even when leaving Slayer form.
{{Action}}
}}
}}


Line 83: Line 87:
|{{DamageInfo|4d6|Bludgeoning|modifier=finesse}}
|{{DamageInfo|4d6|Bludgeoning|modifier=finesse}}
* Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}.
* Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}.
{{Action|bonus}} and {{Action|movement}}
}}
}}


Navigation menu