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Modding:Creating and Exporting Meshes in Blender: Difference between revisions
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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 21:11, 22 March 2024
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[https://www.youtube.com/watch?v=NCDGhz3RSr8 See this video] for how to fix meshes that import in with messed up normals and export looking like see through checkerboards. | [https://www.youtube.com/watch?v=NCDGhz3RSr8 See this video] for how to fix meshes that import in with messed up normals and export looking like see through checkerboards. | ||
You can also fix with '''[Edit Mode] Mesh> Clean Up> Merge By Distance''', and then put a solidify modifier at 00.1 thickness. | You can also fix with '''[Edit Mode] Mesh> Clean Up> Merge By Distance''', and then put a solidify modifier at 00.1 thickness. Recalculate Normals> Average Face Area may also help. | ||
Alternately, select all, alt+n to average face area. If any blue lines on the edges appear, select edges, then 'clear sharp' and alt+n average face areas again. | |||
[[File:How2ViewFaceorientationoverlay.webp|thumb|291x291px|How to view face orientation overlay on Blender. Blue is outside, red is inside. Red will be invisible in-game, unless you set up a 2 sided shader in your LSX code later.]] | [[File:How2ViewFaceorientationoverlay.webp|thumb|291x291px|How to view face orientation overlay on Blender. Blue is outside, red is inside. Red will be invisible in-game, unless you set up a 2 sided shader in your LSX code later.]] | ||
==Physics== | ==Physics== |