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'''Korrilla Hearthflame''' is a [[Gold Dwarf]] NPC who appears in Baldur's Gate 3. She is one of [[Raphael]]'s agents. She can be found in [[ | '''Korrilla Hearthflame''' is a [[Gold Dwarf]] NPC who appears in Baldur's Gate 3. She is one of [[Raphael]]'s agents and observant players, or players who choose certain actions, may encounter her in [[Act 1]] and [[Act 2]]. She can later be found in [[Sharess' Caress]] and the [[House of Hope]] during [[Act Three]]. | ||
==Interactions== | ==Interactions== | ||
Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, | Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, due to he nature as an agent of Raphael. If she spots the player getting too close to her, she will disappear, with the player character making a remark about a "bizarre" smell of sulphur. If the player can get close enough without being detected, it is possible to [[Stealing#Picking Pockets|pickpocket]] her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. | ||
If the player | |||
=== Act One === | === Act One === | ||
If the player is captured by [[Gut]], | If the player is captured by [[Gut]], [[Korrilla]] will stab the [[Goblin]] as she's about to kill the player, killing her instantly. She will then free the player and reveal Raphael sent her. She will then tell the player to watch their back, as Raphael is not always going to be around to save them. | ||
Regardless of if you have interacted with Korrilla before, she can briefly be found at the [[Campsite]], during the 'Celebrate at Camp' stage of the [[Save the Refugees]] [[Quest]]. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, | Regardless of if you have interacted with Korrilla before, she can briefly be found at the [[Campsite]], during the 'Celebrate at Camp' stage of the [[Save the Refugees]] [[Quest]]. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, near where [[Gale]] is camped, before disappearing. | ||
=== Act Two === | === Act Two === | ||
Korilla can be | Korilla can briefly be seen spying on the player at the gates of the [[Mason's Guild]]. She will teleport away quickly when the player gets too near her. It is possible to trigger a brief dialogue if the player is fast enough.{{Quote|Tr-tread carefully. You are still necessary.}}She will teleport away if the player attempts to attack, preventing all damage. | ||
=== Act Three === | === Act Three === | ||
She can be spotted and talked to in the [[Circus of the Last Days]], | She can be spotted and talked to in the [[Circus of the Last Days]], between the tents near [[Lucretious]] and [[Popper]]. Later on, the player will meet her on the first floor of [[Sharess' Caress]], her only relatively permanent location. She will inform the player that Raphael has been expecting them upstairs. | ||
If the player chooses to enter the [[House of Hope]], she can be found next to the [[Archivist]] in the [[House_of_Hope#Archive|Archive]]. The player can ask Korilla about her imprisoned sister, [[Hope]]. After the conversation, Korilla will teleport away. | |||
If the player steals the [[Orphic Hammer]] and attempts to leave the House of Hope, then Korrilla will appear alongside Raphael and [[Yurgir]] to stop them. The player can ask her to betray Raphael but she will always refuse and has no dialogue check to be convinced otherwise. | |||
Her low level and hit points make it easy to kill her, accidentally or otherwise, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir to your side makes this more likely, as he's uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via {{SAI|Toggle Non-Lethal Attacks}} or other means of crowd control. In this case, Hope will be happy about Korrilla's survival. | |||
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