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Wild Magic (sorcerer subclass): Difference between revisions
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→Level 1: Changed Tides of Chaos Recharge from Long Rest to Short or Long Rest. 5e is long rest or after a surge, BG3 is Short or Long rest as of EA Patch 9
m (add missing sorcery point surge; correct some surge names and descriptions) |
Phantomsplit (talk | contribs) (→Level 1: Changed Tides of Chaos Recharge from Long Rest to Short or Long Rest. 5e is long rest or after a surge, BG3 is Short or Long rest as of EA Patch 9) |
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* [[File:Wild Magic Surge Icon.png|frameless|upright=0.1]] '''Wild Magic''': Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[Wild Magic#Wild Magic Surge Effects|magical effect]]. | * [[File:Wild Magic Surge Icon.png|frameless|upright=0.1]] '''Wild Magic''': Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[Wild Magic#Wild Magic Surge Effects|magical effect]]. | ||
* [[File:Tides Of Chaos Icon 64px.png|frameless|upright=0.1]] '''Tides of Chaos''': Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of '''Wild Magic''' surge afterwards. | * [[File:Tides Of Chaos Icon 64px.png|frameless|upright=0.1]] '''Tides of Chaos''': Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of '''Wild Magic''' surge afterwards. | ||
** {{Recharge| | ** {{Recharge|Short Rest}} or [[Long Rest]] | ||
== Wild Magic Surge Effects == | == Wild Magic Surge Effects == |