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Dream Guardian/Combat: Difference between revisions

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{{Action|bonus}}}}
{{Action|bonus}}}}


{{Feature box|name=Psionic Suggestion: Hush|image name=Psionic Suggestion: Hush.webp
{{Feature box|name=Psionic Suggestion|image name=Command_Halt.webp
|* Command a creature to be {{Cond|Silenced|Silent}} for 2 turns unless they succeed a charisma saving throw.
|* Command a creature to to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed on a Wisdom saving throw in order to resist the effects.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Command: Flee|image name=Command Flee.webp|* Command a creature to Flee from you on its turn and do nothing else.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Command: Drop|image name=Command Drop.webp|* Command a creature to {{Cond|Disarmed|drop}} its weapon on its turn and do nothing else.


{{Range|m=18|ft=60}}
{{Range|m=18|ft=60}}
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* The appearance and race of the four Dream Guardians is randomized.  
* The appearance and race of the four Dream Guardians is randomized.  
* Despite their appearances, none of them have any racial passives.
* Despite their appearances, none of them have any racial passives.
* The Dream Guardian's spells are unique versions of common spells: its [[Misty Step]] is called "[[Fleeting Dream]]", and its [[Command]] is called "[[Psionic Suggestion]]" and has a special variant that silences enemies.
* The Dream Guardian's "[[Psionic Suggestion]]" is similar to [[Command]] but has a special variant that {{Cond|Silenced|Silences}} enemies for 2 turns.




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