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Bugthimble: Difference between revisions
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(Added Baldur's Gate character navigation box and additional info about the Kobold holes) |
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Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining the unique weapon. | Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining the unique weapon. | ||
Initially, there are four dialog options: two responses without rolls, an intimidation option using Nine-Fingers as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer. | |||
Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a draconic bloodline sorcerer, an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything. | |||
Failing any initial intimidation or deception leads to combat. Bugthimble fights and six kobold holes open up - they spawn kobolds unless you block them. | |||
==Notable loot== | ==Notable loot== |