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Modding:Armor/Clothing Texture Maps: Difference between revisions
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=== VertCut === | === VertCut === | ||
Shaders with this term in their name allow for using vertex colors to mask parts of clothing. For example, a pair of boots are too long and clip through pants - a VertCut shader will allow you (with an appropriately set up model) to hide the part of the pants the boot overlays and avoid clipping. You can read more about them in general [[Modding:VertexColorMaskSlots|here]]. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_VertCut.lsf</blockquote> | Shaders with this term in their name allow for using vertex colors to mask parts of clothing. For example, a pair of boots are too long and clip through pants - a VertCut shader will allow you (with an appropriately set up model) to hide the part of the pants the boot overlays and avoid clipping. You can read more about them in general [[Modding:VertexColorMaskSlots|here]]. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_VertCut.lsf</blockquote> | ||
This one supports alphas, MSKColours, and vertcut: | |||
<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S_Dither.lsf</blockquote> | |||