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Mage Armour (Condition): Difference between revisions
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Unifying notes with all sources that change your base AC.
(Added various notes) |
(Unifying notes with all sources that change your base AC.) |
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* Base {{Armour Class}} is 13. | * Base {{Armour Class}} is 13. | ||
| notes = | | notes = | ||
*The normal base {{Armour Class}} is 10. | * The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | ||
*Mage Armour | ** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc. | ||
** If you have | * [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working. | ||
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. | * Mage Armour works while wearing a {{SAI|Shields|Shield}}. | ||
**This effect only works on forms with a base {{Armour Class}} of less than 13. | * {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | ||
*Mage Armour does not count as armour for things like {{SAI|Defence}} | ** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | ||
* Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. | |||
** This effect only works on forms with a base {{Armour Class}} of less than 13. | |||
* Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}. | |||
}} | }} |