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Illithid powers: Difference between revisions

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[[File:Illithid Powers.webp|300px|right]]
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[origin]], and some non-origin [[companions]] are infected with. After the player uses illithid powers for the first time in dialogue, the [[Dream Guardian]] will visit at the next [[long rest]] and explain how to unlock this skill tree. (This does not work like this)
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[origin]], and some non-origin [[companions]] are infected with. After the player uses illithid powers for the first time in dialogue, the [[Dream Guardian]] will visit at the next [[long rest]] and explain how to unlock this skill tree. (This does not work like this)


After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on.
After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on.

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