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Portent: Difference between revisions

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14 bytes added ,  18 February
Prophecy triggers on a short rest, not a long one.
(Added recharge and range. More notes. Reordered and reworded some notes. Moved notes on how it works to additional/details. Added spacing to notes. Minor wording change in summary)
(Prophecy triggers on a short rest, not a long one.)
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* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range.
* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range.


* You can [[long rest]] or [[partial rest]] to restore and replace your portent dice with a new set.
* You can [[long rest]] or [[short rest]] to restore and replace your portent dice with a new set.


* {{SAI|Expert Divination}} gives you an extra portent die, and a [[Prophecy]] each long rest to refresh one.
* {{SAI|Expert Divination}} gives you an extra portent die each long rest, and a [[Prophecy]] each short rest to refresh one.
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