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Rage Queller: Difference between revisions

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{{CharacterInfo
{{stub}}
|title        = Countermeasure: Barbarian
{{Infobox statistics
|name         = Rage Queller
| name = Rage Queller
|image       = [[File:Aberration_Rage_Queller.png|350px]]
| image = Aberration_Rage_Queller.png
|STR          = 16
| imagesize = 0.7
|DEX          = 14
| race = [[Aberration]]
|CON          = 16
| class = [[Barbarian]]
|INT          = 10
| size = Medium
|WIS          = 22
| type = Aberration
|CHA          = 8
| armour_class = 18
|str save    = primary
| hit_points = 149
|dex save    =
 
|con save    = yes
| movement_speed_meters = 9
|int save    =  
| movement_speed_feet = 30
|wis save    =  
| weight_kg = 75
|cha save    =  
| weight_lb = 150
|level       = 12
| level = 12
|race        = Aberration
| str = 16
|type        = Aberration
| dex = 14
|HP          = 149
| con = 16
|AC          = 18
| int = 10
|speed        = 9m / 30ft
| wis = 22
|size        = Medium
| cha = 8
|weight      = 75kg / 150lbs
| str_save_proficiency = primary
|proficiency  =  
| con_save_proficiency = yes
|initiative   = +8
| initiative = +8
|passive      = {{PAS|Brutal Critical}}
 
<!--{{PAS|Charm}}-->
| resistant1 = Fire
{{PAS|Danger Sense}}
| feature1_name = Brutal Critical
{{PAS|Extra Attack}}
| feature1_description = For critical hits, roll an extra damage die as well as the normal additional critical die.
{{PAS|Fast Movement}}
| feature2_name = Charm
{{PAS|Feral Instinct}}
| feature2_description = Charm an attacker, preventing them from attacking you until their next turn.
{{PAS|Opportunity Attack}}
| feature3_name = Danger Sense
{{PAS|Relentless Rage}}
| feature3_description = Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated.
<!--{{PAS|Unarmoured Defence}}-->
| feature4_name = Extra Attack
|bludgeoning  =  
| feature4_description = Make an additional free attack after making an unarmed or weapon attack.
|piercing    =  
| feature5_name = Fast Movement
|slashing    =  
| feature5_description = +3m (10ft) to movement while not in heavy armour.
|acid        =  
| feature6_name = Feral Instinct
|cold        =  
| feature6_description = +3 to Initiative and can't be Surprised.
|fire        = double
| feature7_name = Opportunity Attack
|force        =  
| feature7_description = Automatically attack an enemy moving out of your reach.
|lightning    =  
| feature8_name = Relentless Rage
|necrotic    =  
| feature8_description = Once per short rest, if you drop to 0 HP while Raging, regain 1 HP instead of being Downed.
|poison      =  
| feature9_name = Unarmoured Defence (Barbarian)
|psychic      =  
| feature9_description = While unarmoured, add your CON modifier to your AC.
|radiant      =  
}}
|thunder      =  
|magic        =  
|class        = Barbarian
|background  =  
|location    =  
|faction      =  
|family      =  
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-image    = [[File:|150px]]
}}{{UnderConstruction}}
'''{{PAGENAME}}''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]].
'''{{PAGENAME}}''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]].


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