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Dice rolls: Difference between revisions

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(→‎Dice notation: "dice" was writed as "die")
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The formula that determines AC when wearing Armour in the torso slot is:
The formula that determines AC when wearing Armour in the torso slot is:
: {{InfoBlob|Torso armor AC + [[Dexterity|Dexterity modifier]] + shield bonus + other bonuses and penalties}}
: {{InfoBlob|Torso armor AC + [[Dexterity|Dexterity modifier]] + shield bonus + other bonuses and penalties}}
The AC bonus from Dexterity is typically capped at +2 when wearing [[Armour#Medium armour|medium armour {{note|The [[Medium Armour Master]] feat increases the cap from +2 to +3.}}{{note|A few rare armours have an "Exotic Material" trait that allow the wearer to get the full Dexterity bonus to AC. These include [[Yuan-Ti Scale Mail]], [[Unwanted Masterwork Scalemail]], [[Sharpened Snare Cuirass]], and [[Armour of Agility]].}}]], and is reduced to zero when wearing [[Armour#Heavy armour|heavy armour]].
The AC bonus from Dexterity is typically capped at +2 when wearing [[Armour#Medium armour|medium armour]]{{note|The [[Medium Armour Master]] feat increases the cap from +2 to +3.}}{{note|A few rare armours have an "Exotic Material" trait that allow the wearer to get the full Dexterity bonus to AC. These include [[Yuan-Ti Scale Mail]], [[Unwanted Masterwork Scalemail]], [[Sharpened Snare Cuirass]], and [[Armour of Agility]].}}, and is reduced to zero when wearing [[Armour#Heavy armour|heavy armour]].


Most [[Shields]] grant +2 AC.
Most [[Shields]] grant +2 AC.


Other bonuses include things like the [[Fighting style|Defense]] fighting style, which grants +1 AC while wearing armor, and the [[Cloak of Protection]].
Other bonuses include things like the [[Fighting style|Defense]] fighting style, which grants +1 AC while wearing armor, and the [[Cloak of Protection]], which grants +1 AC at all times. Bonuses to AC stack with each other.


==== Other formulas ====
==== Other formulas ====
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{{SAI|Unarmoured Defence (Barbarian)}}:
{{SAI|Unarmoured Defence (Barbarian)}}:
: {{InfoBlob|10 + Constitution modifier† + Dexterity modifier + shield bonus + other bonuses and penalties}}
: {{InfoBlob|10 + Constitution modifier + Dexterity modifier + shield bonus + other bonuses and penalties}}


{{SAI|Unarmoured Defence (Monk)}}:
{{SAI|Unarmoured Defence (Monk)}}:
: {{InfoBlob|10 + Wisdom modifier† + Dexterity modifier + other bonuses and penalties}}
: {{InfoBlob|10 + Wisdom modifier + Dexterity modifier + other bonuses and penalties}}


== Damage rolls ==
== Damage rolls ==
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